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The controls are my main concern with Burn Zombie Burn, or at least the default controls using the mouse and keyboard. These sorts of concerns are only made worse by the game’s horrible control scheme. It would have been nice to see differing strategies involved with each, both the weapons and the stages, but they all feel relatively similar.
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Sure, the backgrounds and weapons change, but they all do the same thing and don’t really change “how” you play the game. You end up doing the same thing over, and over, and over without hardly any variation. First off, the gameplay variations are extremely lacking. The premise of Burn Zombie Burn is simple and the gameplay is enjoyable for a little while, but ultimately I think that most gamers will grow tired of the game quickly.
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This is the one thing that may keep gamers coming back if they have that urge to complete everything fully. That is one good thing I will say about the game, it has that old school “progression” gameplay where you are rewarded for your gameplay constantly over time. The gameplay style works well for players who enjoy working and unlocking things in their games you will have to unlock all of the levels and newer weapons as you progress. Each level in a mode can be cleared and opens up a new “level” when players hit one of the scoring bench marks, earning at least a Bronze ranking (as well as Silver and Gold). Defend Daisy is very similar to freeplay, except that the love of your life Daisy accompanies you on the screen and you have to keep her from dying and protect her, as well as yourself, from the zombie horde(s). As you kill flaming zombies and hit scoring benchmarks, you will be rewarded with time bonuses that will allow you to continue playing once your clock hits zero, your game is over. Timed mode sets you up against a clock that is always counting down to zero. Freeplay is exactly as it sounds you have to survive as long as you can against a never ending stream (Waves) of enemies. Throughout each of the modes, the main objective remains the same: eliminate as many zombies as possible but there is a little variation in each mode. It is up to the player to find a good balance in their strategy in order to increase their score as high as possible while still maintaining “control” over the situation.Īll of this shooting is done across a variety of gameplay modes, including freeplay, timed, and Defend Daisy. Setting zombies ablaze increases your score multiplayer at a faster pace the problem is, the once they are set on fire they become stronger and faster, making them more formidable foes. The quickest way to increase your score though is to use fire, as alluded to in the title of the game.
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When you accumulate three consecutive streaks with the same weapon, you gain access to a “Big Red Button” which will trigger a level specific event which affects your enemies, but can also affect you later in the game. There are some varying strategies involved in the non-stop, bullet barrage gameplay, and most of it is based on both acquiring kill streaks with a single weapon and utilizing fire against your enemies. Bruce has access the a rather large arsenal of weapons including items such as baseball bats, handguns, shotguns, Gatling guns and even flamethrowers. With each passing wave, the hoard becomes stronger and larger, slowly increasing the difficulty over time. The premise of Burn Zombie Burn is pretty simple as the protagonist Bruce, players will face wave after wave of varying zombies and are challenged with eliminating as many of them as possible. Now, a year and a half later, Double Six has brought the title to a new audience on the PC, via the Steam network. The original release was greeted with average reviews by most of the gaming press and quickly became a semi-popular title on the platform. Back in the beginning of 2009, Double Six decided to jump on the dual-stick bandwagon, as well as inject a little bit of the zombie craze, and release Burn Zombie Burn onto the PlayStation Network. Every platform has been getting its share of the genre and some are faring better than others. The first big one from this generation was, arguably, Geometry Wars from Bizarre Creations, but following its success an endless stream of clones began flowing into the market. One of the video game genres that have exploded with the current console generation is that of the twin-stick shooter.
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